AI Insights · Timothy · January 2022
Top 5 Low Poly Games on Android in Africa Q4 2021
Discover the performance of the top 5 low poly games on the Android platform in Africa during the fourth quarter of 2021, highlighting trends in downloads, revenue, and active users.
Performance of Top 5 Low Poly Games on Android in Africa in Q4 2021
In the fourth quarter of 2021, the top 5 low poly games on the Android platform in Africa showcased varied trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Roblox
During Q4 2021, weekly revenue for Roblox ranged from $25K to $79K, peaking at approximately $77K in the final week of December. Weekly downloads showed fluctuations, with a notable increase from 54K in early November to around 76K by the end of December. Weekly active users saw minor variations, stabilizing around 2.1M towards the end of the quarter.
Idle Lumber Empire
Idle Lumber Empire experienced a steady increase in weekly revenue, starting at $234 and rising to about $2.3K by the end of December. Weekly downloads were initially high at 91K but decreased to around 27K by the end of the quarter. Weekly active users mirrored this trend, starting at 137K and dropping to roughly 54K by the end of December.
Riding Extreme 3D
Riding Extreme 3D saw modest weekly revenues, peaking at $23 in the week of December 20. Downloads showed a positive trend, climbing from 23K in late September to around 48K by the end of December. Active users also increased, starting from 60K and reaching up to 109K by the end of the quarter.
Harvest.io – 3D Farming Arcade
Harvest.io – 3D Farming Arcade had minimal weekly revenue, with occasional peaks of up to $8. Weekly downloads varied, with notable peaks of 44K in early October and 34K in late December. Active users showed a slight decline from 306K in late September to around 294K by the end of December.
Dude Theft Wars FPS Open world
Dude Theft Wars FPS Open world experienced fluctuating weekly revenues, peaking at $47 in late September. Downloads increased steadily, starting at 12K and reaching about 22K by the end of December. Active users saw a rise from 61K in late September to approximately 75K by the end of December.
For more detailed insights and data, visit Sensor Tower.